Unity engineer and technical lead with 8+ years of experience taking
games and interactive installations from early technical planning
through release. My work spans Nintendo Switch, location-based VR,
mobile AR, and multiplayer systems. I currently lead a Unity team
while continuing to design architecture and implement core systems.
Experience
WOWWOW Technology Co., Ltd.
Kaohsiung, Taiwan
CTO2024 – Present
Technical Lead2022 – 2024
Senior Unity Engineer2021 – 2022
Unity Engineer2018 – 2021
3D Artist2017 – 2018
Lead architecture and technical decisions for games, XR experiences, interactive installations, and cross-platform applications.
Lead and mentor a Unity team of 4 (previously up to 7). With experience in 3D art and Unity development, align design, art, and engineering constraints into actionable specifications and delivery plans.
Use an AI-assisted development workflow to turn requirements into verifiable specifications and tasks, incorporating test-driven development (TDD) to improve traceability.
Build reusable Unity packages for authentication, VR safety, venue mapping, and photography workflows.
Coordinated design requirements and led the art team, defining Switch-specific polygon, texture, and rig specifications to align art and engineering handoffs and schedule deliveries for more efficient production.
Served as technical liaison with the Japanese animation IP partner, presenting weekly progress and coordinating approvals for 3D character adaptation, animation direction, and game content.
Designed golf-ball physics, trajectory prediction, game-flow architecture, and character dialogue systems.
Optimized grass rendering for Switch hardware and integrated eShop and DLC asset-unlocking features.
Selected Work
Welcome to PILI Universe
Location-based VR / Multiplayer systems / Renowned Taiwanese IP
Led technical development for a ~12-person team, owning gameplay systems and key product decisions.
Built a level editor that let planners configure stages, enemies, and spawn layouts independently.
Built a Unity editor tool for designers and artists to verify dialogue, voice lines, and performance timing directly, syncing with an online database to simplify external localization work.
Owned core game systems and designed a multi-phase boss encounter that shifted runner gameplay into bullet hell.
Additional Work
ケロロ軍曹 超共鳴展限定アプリ であります!
iOS / Android · AR · AI Integration
Technical liaison for a Japanese IP exhibition app combining AR photography, AI-triggered web content, and iBeacon access with QR fallback.
Packaged the team's development methods as AI agent skills for Claude Code, Cursor, and Codex, layering methodology, tech-stack conventions, and project facts by lifespan. Tasks are sized S/M/L to set how much spec, testing, and docs they need; docs split into minimal code comments, AI docs for agents, and HTML docs for people. Batched ready-for-agent issues to subagents, closing auto-verified ones and listing device checks for acceptance, with tasks tracked in Notion. AI workflow guide
Education
National Ilan University
B.S. in Mechanical and Electro-Mechanical Engineering · 2015
Japanese-Language Proficiency Test (JLPT) N5 · Passed
Unity engineer and technical lead with 8+ years of experience taking
games and interactive installations from early technical planning
through release. My work spans Nintendo Switch, location-based VR,
mobile AR, and multiplayer systems. I currently lead a Unity team
while continuing to design architecture and implement core systems.
Experience
WOWWOW Technology Co., Ltd.
Kaohsiung, Taiwan
CTO2024 – Present
Technical Lead2022 – 2024
Senior Unity Engineer2021 – 2022
Unity Engineer2018 – 2021
3D Artist2017 – 2018
Lead architecture and technical decisions for games, XR experiences, interactive installations, and cross-platform applications.
Lead and mentor a Unity team of 4 (previously up to 7). With experience in 3D art and Unity development, align design, art, and engineering constraints into actionable specifications and delivery plans.
Use an AI-assisted development workflow to turn requirements into verifiable specifications and tasks, incorporating test-driven development (TDD) to improve traceability.
Build reusable Unity packages for authentication, VR safety, venue mapping, and photography workflows.
Coordinated design requirements and led the art team, defining Switch-specific polygon, texture, and rig specifications to align art and engineering handoffs and schedule deliveries for more efficient production.
Served as technical liaison with the Japanese animation IP partner, presenting weekly progress and coordinating approvals for 3D character adaptation, animation direction, and game content.
Designed golf-ball physics, trajectory prediction, game-flow architecture, and character dialogue systems.
Optimized grass rendering for Switch hardware and integrated eShop and DLC asset-unlocking features.
Selected Work
Welcome to PILI Universe
Location-based VR / Multiplayer systems / Renowned Taiwanese IP
Led technical development for a ~12-person team, owning gameplay systems and key product decisions.
Built a level editor that let planners configure stages, enemies, and spawn layouts independently.
Built a Unity editor tool for designers and artists to verify dialogue, voice lines, and performance timing directly, syncing with an online database to simplify external localization work.
Owned core game systems and designed a multi-phase boss encounter that shifted runner gameplay into bullet hell.
Additional Work
ケロロ軍曹 超共鳴展限定アプリ であります!
iOS / Android · AR · AI Integration
Technical liaison for a Japanese IP exhibition app combining AR photography, AI-triggered web content, and iBeacon access with QR fallback.
Packaged the team's development methods as AI agent skills for Claude Code, Cursor, and Codex, layering methodology, tech-stack conventions, and project facts by lifespan. Tasks are sized S/M/L to set how much spec, testing, and docs they need; docs split into minimal code comments, AI docs for agents, and HTML docs for people. Batched ready-for-agent issues to subagents, closing auto-verified ones and listing device checks for acceptance, with tasks tracked in Notion. AI workflow guide
Education
National Ilan University
B.S. in Mechanical and Electro-Mechanical Engineering · 2015
Japanese-Language Proficiency Test (JLPT) N5 · Passed